It may be rather simple in the grand scheme of things but that's part of what makes it so successful. The experience is essentially built on the surprising repercussions of your nonsensical actions, which can spiral into a sort of competition between you and the game to see which one cracks first. This attention to detail is seldom seen in any non VR experience, with NPCs repeating lines and standing by while you burn their houses, and it demonstrates an excellent 'player awareness' from the developer. For example, you're presented with a fax machine that makes exact 3D copies of whatever you place on it, which includes your hand and your headset. You can interact with pretty much everything in the scene and there is a lot of opportunity for experimentation. It isn't difficult, but it is comprehensive. The gameplay consists primarily of simple, physics-based tasks. It also allows these rather mundane jobs to become entertaining, as you discover that the museum hasn't done quite as much research as it perhaps could have. Each of these are presented as museum exhibits in the far future, when the world is run by robots, which allows for a decidedly tongue-in-cheek tone. There are four different jobs: mechanic, office worker, chef and store clerk. Your boss is a psychopath and your colleagues are double crossing back stabbers always looking to make you look bad in front of the boss. 'Job Simulator: the 2050 archives (2016)' is, essentially, a series of sandboxes meant to showcase the unique gameplay possibilities of virtual reality. Job Simulator Owlchemy Labs 14.99 19. Buckle up because you have just entered one of the most toxic workplaces on the planet.
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